I stopped using them and just hired way more staff than I needed. Remember that research also improves your education (vital for a few levels – more on that later).Ĩ) No work zones and over hire: managing work zones took way too much time. Ideally research an animal that has stuff you know will work for other animals. Some levels have ZERO enrichment - use your vets to research just a few items. The do not disturb signs help until you get there, but some levels you will need the one-way glass. Most common one is one-way glass as you have animals that NEED that to control stress to keep welfare up. If you get the alert about ticket prices being too cheap, raise them $5 or $10 each time you get that message.ħ) If the level requires research, figure that out on the first play through and then set your workers to do that IMMEDIATELY when you start the level and on three times speed. Remember that happy guests will spend more money, so don’t neglect their needs. If you see a long line queuing, add another of the shop immediately. These will be great for cash flow on 3 times speed. Most of these levels are very hot – get drink shops and merchandise shops out everywhere. Don’t keep the decorations – they don’t matter and the cash is ideal. If you can delete it, do it, and get the cash. There’s a lot of decorations about in many levels. See each scenario overview below for my recommendations for each of them.Ħ) CASH: For most levels, sell EVERYTHING you can sell. Avoid animals that cost CC and need more than two animals to be happy. Play at LEAST at two times speed, but three is better - this is VITAL for your cash flow and for meeting many of your requirements.ĥ) Animals: Buy as many as you can rather than trying to use conservation credits (CC) as you're extremely limited in most levels. The pathing system causes such complication with blueprints, it’s easier to start fresh where you can (not all levels have, nor need this, but ones that are largely, if not entirely, empty of animals to start – do this).Ĥ) NEVER PAUSE THE GAME. Placing blueprints: I found it easiest to remove all paths provided in levels, flatten the terrain, place the habitats, and then add the paths back.Make them the best you can with what you are given to start to have an immediate, ready-to-go habitat that will put your animal usually around 80-85% wellness as a starting point. For some you’ll have nothing researched to start while others will have everything, so work with what you got. Make them per scenario and create the blueprint before you do ANY research on that scenario.Though you have immediate access to these, they are actually part of the African theme and will lock your blueprint. On that first run through, blueprint your habitats - then you can use them for the second time through. This is important if it's an entirely empty level or fixer upper.ģ) BLUEPRINTS. Play this round to get the lay of the land, set up the zoo and screenshot what you've done - now you have a plan to play it a second time and know exactly what to do. If you happen to get them, cool, but it's not the point. Honestly, with many of these tips, I sometimes would have achieved a hard setting, but if you’re only out for the statues, take all the help you can get!Ģ) Play the level once NOT AIMING FOR GOLD OR SILVER. You can get the bronze by completing the scenario goals with time not being a factor - it's only the silver and gold ones that you need to meet the time goals for.ġ) SET IT ON EASY. To pause the counter, you have to bring up the settings. NOTE: These are played in REAL TIME, not game time. This is an outline of general tricks and tips you can use for all levels.
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